Gameplay Animation Demoreel - 2025 WIP

Scribbled storyboard for the intro.

Scribbled storyboard for the intro.

My first attempt at storyboarding the structure for the reel.

My first attempt at storyboarding the structure for the reel.

Part two of my overall storyboard structure.

Part two of my overall storyboard structure.

Scribble of the takedown I'm planning to end the reel with.

Scribble of the takedown I'm planning to end the reel with.

(Updated 2025-11-20)
After working on different unreleased AAA game projects for over 6 years and not being able to show my work. I figured it's about time I actually make a personal reel to try to show my progress. My day to day is mostly motion capture so the reel is also a way to hone my keyframing.

Normally my reel would be a collection of shots from different projects but since I'm making this one from scratch I figured it structure it like a small gameplay scenario. Choosing a main character, breaking it down with actual gameplay assets such as walk, runs, attacks and stitching them together as I would in-engine. I've also started doing some basic implementation in unreal to test the animations. Ideally, after I'm done with the reel, it should also work as a small gameplay demo.

Turns out being a father of two small children doesn't allow for too much time to animate on the side and I wanted to upload something...and here's what I have so far. Will update weekly until it's "done", my milage per week will vary.

Rigs by the amazing Pierrick Picaut
https://www.youtube.com/@PierrickPicaut_P2DESIGN

Album
Date
October 23, 2025